@protocol RMMercatorToTileProjection<NSObject> -( RMTilePoint ) project: (RMProjectedPoint)aPoint atZoom:(float)zoom
A tile projection is a projection which turns mercators into tile coordinates. At time of writing, read RMFractalTileProjection to see the implementation of this.
| RMMercatorToTileProjection | A tile projection is a projection which turns mercators into tile coordinates. |
| Properties | |
| planetBounds | {RMProjectedRect} bounds of the earth, in projected units (meters). |
| maxZoom | {NSUInteger} Maximum zoom for which we have tile images |
| minZoom | {NSUInteger} Minimum zoom for which we have tile images |
| tileSideLength | {NSUInteger} Tile side length in pixels |
A tile projection is a projection which turns mercators into tile coordinates.
@protocol RMMercatorToTileProjection<NSObject> -( RMTilePoint ) project: (RMProjectedPoint)aPoint atZoom:(float)zoom