@protocol RMMercatorToTileProjection<NSObject> -( RMTilePoint ) project: (RMProjectedPoint)aPoint atZoom:(float)zoom
A tile projection is a projection which turns mercators into tile coordinates. At time of writing, read RMFractalTileProjection to see the implementation of this.
RMMercatorToTileProjection | A tile projection is a projection which turns mercators into tile coordinates. |
Properties | |
planetBounds | {RMProjectedRect} bounds of the earth, in projected units (meters). |
maxZoom | {NSUInteger} Maximum zoom for which we have tile images |
minZoom | {NSUInteger} Minimum zoom for which we have tile images |
tileSideLength | {NSUInteger} Tile side length in pixels |
A tile projection is a projection which turns mercators into tile coordinates.
@protocol RMMercatorToTileProjection<NSObject> -( RMTilePoint ) project: (RMProjectedPoint)aPoint atZoom:(float)zoom