RMMercatorToTileProjection

@protocol RMMercatorToTileProjection<NSObject> -(
   RMTilePoint
) project: (RMProjectedPoint)aPoint atZoom:(float)zoom

A tile projection is a projection which turns mercators into tile coordinates.  At time of writing, read RMFractalTileProjection to see the implementation of this.

Summary
RMMercatorToTileProjectionA tile projection is a projection which turns mercators into tile coordinates.
Properties
planetBounds{RMProjectedRect} bounds of the earth, in projected units (meters).
maxZoom{NSUInteger} Maximum zoom for which we have tile images
minZoom{NSUInteger} Minimum zoom for which we have tile images
tileSideLength{NSUInteger} Tile side length in pixels

Properties

planetBounds

{RMProjectedRect} bounds of the earth, in projected units (meters).

maxZoom

{NSUInteger} Maximum zoom for which we have tile images

minZoom

{NSUInteger} Minimum zoom for which we have tile images

tileSideLength

{NSUInteger} Tile side length in pixels

@protocol RMMercatorToTileProjection<NSObject> -(
   RMTilePoint
) project: (RMProjectedPoint)aPoint atZoom:(float)zoom
A tile projection is a projection which turns mercators into tile coordinates.
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